Instant Motivation

Treating fitness like a game makes your goals easier to reach. Fitocracy rewards you for your workouts, suggests what to do to improve, and lets you show off a little bit to your friends.

Painless Tracking

Tracking workouts shouldn’t be a chore. Fortunately, Fitocracy makes it fast and easy to record your activities so you can spend more time reaching your goals and less time entering data.

Amazing People

Fitness is best done with others and Fitocracy has some of the greatest people around. Join a welcoming community where you can make friends, get advice, and see what others are doing.

THE GAME

You tie your shoes, put on your headphones, take your first steps outside. You’ve barely covered 100 yards when you hear them. They must be close. You can hear every guttural breath, every rattling groan - they’re everywhere. Zombies. There’s only one thing you can do: Run!

THE STORY

You’re Runner 5. Hundreds of lives are counting on you. You’ve got to help your base rebuild from the ruins of civilization by collecting critical supplies while avoiding roving zombie hordes. Can you save them and learn the truth about the zombie apocalypse?

Automatically collect crucial items for your base as you run, plus artefacts, notes, voice recordings, and more
 
Use the items you’ve collected to develop your base and help your surviving population thrive. With a bigger base comes more missions and some unexpected surprises.

Running Game & Audio Adventure

Zombies, Run! is an ultra-immersive running game for the iPhone, iPod Touch, and Android. We deliver the story straight to your headphones through orders and voice recordings - and back home, you can build and grow your base with the items you’ve collected.

Run Anywhere

Zombies, Run! works anywhere and at any speed. You can jog in a park, run along a beach, or walk along a trail, even on treadmills!

Keep the survivors alive

You automatically collect items like medicine, batteries, and ammo while running - but when you’re back home, who needs them more: the soldiers or the doctors? Which buildings need extra defenses? It’s up to you - and the bigger your base, the more missions you can play.

A World of Stories

Where did the zombies come from? What are the leaders of your base planning? There’s a deeper mystery to be uncovered, puzzles to be solved, websites to be discovered, documents to be viewed so you can learn the truth of what’s happened to the world.

Your Own Music

Choose your own custom playlists before you start running: the story unfolds in between your tracks through a series of dynamic radio messages and voice recordings.

Better Fitness Through Science

Coming Soon: Zombies, Run! records the distance, time, pace, and calories burned of all your runs, and we’re planning RunKeeper integration. You can also hear audio notifications for time, distance, and pace during your run.

Over the last year, you may have noticed that a once-niche trend not only crept into the mainstream, but is starting to really make a big splash. Gamification has become one of the hottest buzz words in the industry and is probably in the process of taking over a website or user experience near you.

For the uninitiated, gamification, said simply, is the use of game design techniques and mechanics to solve problems and engage audiences. Over the last year, even large companies and enterprises are starting to get in on the game, with Gartner saying that all CIOs should have gamification on their radar, and M2 research predicting that the gamification market will reach 2.8 billion in direct spending by 2016.

Okay, so it’s on the rise, we get that, but let’s take a look at some of the players that are helping to take this trend to the next level. Three companies in particular are currently creating some buzz in the space: Badgeville, Bigdoor and Bunchball.

Badgeville started by making a big splash center stage at Disrupt in the fall of 2009. The company took home the Audience Choice Award at Disrupt, has since gone on a tear and is poised to have a great 2012. (Check out Rip’s original post on Badgeville’s prospects here.)

Badgeville Co-founder and CEO Kris Duggan pulls no punches when it comes to one of the most visible and early adopters of gamification, the check-in king: Foursquare. The CEO says that Foursquare was early in its attempts at gamification, but that its incentivization models remain fundamentally flawed.

Duggan points to the “Mayorship” system within Foursquare: “You have literally hundreds of people and only one mutually-exclusive point of recognition, the Mayor. What happens to the other hundreds of people? Not only are they not engaged, but you don’t take into consideration different types of users.” Duggan believes you need to engage not only the heavy user, but medium and light users as well. Rather than a one-size-fits-all methodology, you can appeal to each user type and incent them accordingly.

More at: http://techcrunch.com/2012/02/12/no-longer-an-awkward-teenager-gamification-grows-up/

Last year, Jung Von Matt Sweden launched a mobile hunting game for the MINI Countryman in Stockholm. Now, the award-winning campaign is moving to Japan for a bigger, better game. The idea is the same: Use your smart phone to catch a virtual MINI, and then run as fast as you can out of its orbit to prevent anyone from stealing it. Anybody who successfully keeps it in their possession until the end of the game wins a real car, this time a MINI Coupe.

But everything’s bigger the second time around. The gaming area in Tokyo is about 32 times larger than Stockholm, at 240 square miles and the game is open to Android users as well as iPhoners. The number of players is expected to run into the six-figures, unlike Stockholm, which saw about 11,000 participants.

More at: http://adage.com/article/creativity-pick-of-the-day/catch-a-mini-world-s-biggest-reality-game/231225/

Toilet gaming technology targets urinal boredom

WATCH: The BBC’s Marc Cieslak tries out the urinal-mounted games console for men

There is not much choice: stare blankly at the wall tiles, focus on shoes with face set in a grimace, or maybe whistle.

When men use a public urinal they are cruelly left in full view, with nothing to do as they answer nature’s call.

Until now.

British company Captive Media thinks it has developed a product that fills a gap in the market - a urinal mounted, urine-controlled games console for men.

Leader boardToilet humour: Leader boards appeal to players’ competitive streak

It calls it the first “hands-free” video gaming console of its kind.

The sturdy device sits above the normal oval ceramic urinal bowl, opening up a whole new world of entertainment.

The user is presented with three generous targets to aim for in the urinal: stickers in the unit that read “Start”, “Left” and “Right”.

The console is able to detect where the urine is falling by means of an infra-red device.

And so a rudimentary “joystick” is set up.

Bog Standard

Games on offer include a skiing challenge, and a multiple choice pub quiz.

Once they have finished their business, customers can use their mobile phones to post their scores to Twitter and a live leader board.

The console unit has a 12 inch LCD screen, and sits behind toughened glass. So it can withstand collateral damage and be easily cleaned.

The sensor unit is contactless and does not use a camera, another important design consideration.

We are also installing units in ladies’ toilets, to address the issue of long waiting times”

Gordon MacSween Director, Captive Media

Windows 7 embedded, it is powered by one of Intel’s Atom dual core microprocessors.

More at: http://www.bbc.co.uk/news/technology-15923438